Soldier Class

Soldier
A Soldier is a trained warrior, as good with a gun as he is with a knife or any other melee weapon.

Requirements:
Base Attack Bonus: +3

Skill: Knowledge (tactics) 3 ranks

Feat: Personal Firearms Proficiency, Weapon Focus

Class Features:
Hit Die: The Soldier gains 1d10 hit points per level. The character's Con bonus applies.

Class Skills: The Soldier's class skills are Acrobatics (Dex), Demolitions (Dex), Craft (mechanical) (Int), Drive (Dex), Intimidate (Cha), Knowledge (current events, history, popular culture, tactics) (Int), Linguistics (Int), Navigate (Int), Perception (Wis), Profession (Wis), Survival (Wis), Stealth (Dex), Swim (Str)

Skill Ranks Per Level: 4 + Int modifier

Action Points: The Soldier has an Action Pool equal to 5 + half his character level.

Special Abilities:
Combat Training: Soldier levels count as Fighter levels for the purpose of determining feat eligibility. He also automatically meets the Intelligence and Wisdom requirements for all feats that have them.

Judicious Shooter: At 1st level, a Soldier learns to better manage his ammunition usage while under the stress of combat. He gains a +2 competence bonus to all ammo checks.

Weapon Specialization: At 2nd level the Soldier gains Weapon Specialization as a bonus feat.

Bonus Feat: At 3rd, 6th, and 9th level a Soldier gains a bonus feat from the following list: Advanced Firearms Proficiency, Armor Proficiency (any), Brawl, Burst Fire, Cleave, Cleaving Finish, Double Tap, Exotic Firearms Proficiency, Exotic Weapon Proficiency, Far Shot, Improved Ammo Consumption, Improved Autofire, Improved Knockout Punch, Knockout Punch, Point Blank Shot, Power Attack

Tactician: At 4rd level, a Soldier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the Soldier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two class levels the Soldier possesses. Allies do not need to meet the prerequisites of these bonus feats. The Soldier can use this ability once per day per two class levels.

Advanced Critical: At 5th level a Soldier increases the critical threat range of any weapon he has applied the Weapon Specialization feat to by 1. This ability stacks with Improved Critical.

Broad Weapon Specialization: At 6th level a Soldier gains the benefit of Weapon Specialization with every weapon he has the Weapon Focus feat with.

Veteran Reactions: A 7th level a Soldier gains a +3 insight bonus on initiative rolls.

Greater Tactician: At 8th level, the Soldier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Using the tactician ability to grant this feat to his allies is now a swift action.

Designated Marksman: At 10th level when threatening a critical hit with a weapon he has applied Weapon Specialization to, he may automatically confirm the critical hit as a swift action.