Races

Races
Draconian: +2 CON & INT, Natural attack 1d6 bite, +3 natural AC, Darkvision 90' Dwarf: +2 CON & WIS, Slow Speed (not decreased by armor or encumbrance), +2 vs Poison, spells, & spell-like effects, +4 CMD vs. bull rush/trip, +1 vs ogre & goblinoid subtypes, +4 AC vs giants
 * Ortugani: +2 WIS, Fly 30' (good), Blindsense 30'
 * Ancalamaran: +2 DEX, Fly 60' (clumsy),
 * Haringian: +2 STR, Burrow/Climb 30', x2 claw attack 1d4, +6 natural AC
 * Makaanate: -2 DEX, +2 Appraise & Use Magic Device, Darkvision 90', Weapon Familiarity
 * Rohall: -2 CHA, +1 to-hit, +2 to Craft (choose 2), Personal Firearms Proficiency

Elf: +2 DEX, -2 CON, Low-Light Vision, +2 Perception, Immunity to sleep effects, +2 vs enchantment spells & effects, +2 caster checks to beat spell resistance
 * Argens: +2 CHA, +2 Stealth & Survival, Personal Firearms Proficiency
 * Flaeaness: +2 INT, All Knowledge skills are trained (+1 if class trained), +2 Spellcraft, Weapon Familiarity

Goblin: Darkvision 60' Halfling: +2 DEX & CHA, -2 STR, Small size, Slow speed, +1 ranged to-hit, +2 Perception, Acrobatics, & Climb, +1 saves, +2 vs fear, Weapon Familiarity
 * Olarisian: +2 STR & DEX, -2 CHA, WIS, & INT, +2 Intimidate & Acrobatics
 * Gurkhuli: +4 DEX, -2 STR, WIS, & CHA, Small size (not Slow), +4 Stealth & Ride, Weapon Familiarity

Hobgoblin: +2 CON & DEX, -2 CHA, +2 Intimidate, +1 natural AC, +1 CMD

Human: +2 ANY, +1 Feat, +1 skill rank/level, +1 Action Point/level or Pool maximum

Moreaus: +2 CON, -2 WIS, various bonuses (depends on sub-type)
 * Bovine
 * Canine
 * Chiroptine
 * Delphine
 * Feline
 * Muroidine
 * Ursine

Ogre: +4 STR, +2 CON, -4 DEX, -2 INT & CHA, +2 natural AC, Low-light vision, Size Large, Reach, Archaic Weapons Proficiency